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Spectral offline renderer with breath taking realism. Blender add-on

Light, rendered as wavelengths.
Not as three numbers.

Hyperoche Render samples the visible spectrum instead of RGB.

Old class room scene from blender demo rendered in Hyperoche Render
Class room, spectral transport, cpu rendering.Blender Demo CC0 Christophe Seux

What wavelength sampling changes

An RGB renderer carries three values per ray. Hyperoche Render carries a wavelength. Every effect below falls out of that decision; none of it is a shader trick.

Rendering Support
Spectral rendering,RGB rendering, gpu/cpu rendering, viewport preview, multilayer exr output, built-in or OIDN denoising, dispersion, thin films, blackbody, volumetrics, liquid
Inside Blender
Installs as an add-on with a live preview and render out from within blender.
Not supported
Hair
Grease Pencil, glossy BSDF, motion blur, volumes, particle hair
Minimum Requirement
GPU: GeForce RTX 20-series, Radeon RX 6000 or a cpu which was released after 2015 from Intel and AMD with AVX2 support
OS: Windows 10, 11, Linux distros Ubuntu 24.04, rhel 10.2, opensuse 16.0
Blender: Full support 4.2LTS, 4.5LTS, 5.2LTS, unsupported but works on non LTS versions between 4.2-5.3

Built on an engine that already runs real softwares

Hyperoche Render is an undeterministic offline render which is the undeterministic part of the Hyperoche Engine a deterministic next gen realtime vulkan engine.

Hyperoche Render supports offline use on the installed system's dedicated gpu or cpu. For advanced version with network rendering or muti gpu setup please contact us. More about the studio →

Awating MoR

  • Perpetual Royalty-free non revokable license.
  • Every build from now through 1.x, as they ship.
  • Blender add-on, Windows and Linux. Runs offline.
  • GPU Rendering: GeForce RTX 20-serie, Radeon RX 6000, or newer. CPU Rendering: Any cpu after 2015.